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Requirements
DBOX 2 works with 3ds Max (tested with versions 5 through 2011) and gmax 1.2
You must have textures unpacked. DBOX2 can only import plain text BOD files not the binary BOBs!
When importing scene file, all body files referenced in the scene must be unpacked and converted to BOD format.
You can use X3 ModManager to extract the required files and X2 BOD Compiler to convert them to BOD format.
DBOX2
File | Size | Date |
---|---|---|
DBOX2 1.13 | 176.0 KB | Mar 17 2011 |
DBOX2 1.12.2 | 176.0 KB | Mar 16 2011 |
DBOX2 1.11 | 175.0 KB | May 21 2010 |
DBOX2 1.10 | 151.0 KB | May 06 2009 |
DBOX2 1.9 | 150.0 KB | Jul 31 2007 |
DBOX2 1.8 | 150.0 KB | Jan 15 2007 |
DBOX2 patches
File | Size | Date | Description |
---|---|---|---|
DBOX2 1.8 patch 1 | 61.4 KB | Apr 19 2007 | Only required for Gmax users |
Support tools
File | Size | Description |
---|---|---|
GMaxSLGRAB (Gmax MaxScript Listener Grabber) | 16.4 KB | This program is used to "grab" content of MaxScript Listener in gmax and save it to a file |